Solid gameplay! Unfortunately I am quite bad at it. I like the idea of only being able to shoot to go up or shoot in front. it makes for some strategic gameplay.
Thank you for your feedback! The difficulty and level design is defenitely something I could have worked on more. I didn't plan on any updates for now but who knows :)
Very neat little game! Kinda reminiscent of DSiWare games, I really enjoyed it for what it is, and I think it could be really be good as a short 1-2 hours game with new mechanics, maybe different types of projectiles, etc..
Also, I think the game's physics are dependent on framerate? Maybe I was just imagining things, but the distance between the projectiles seemed to change randomly, so that's probably it.
Thank you! Yeah I honestly had a lot more ideas for the game, gravity wells, fans that push you and also a bossfight but those were all optional and I stuck to my initial scope and will move on to new projects :) Oh, uhmm I'd have to look into the projectile randomness. The firerate is supposed to be constant but my guess is it's not taking deltatime into the calculation.
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Solid gameplay! Unfortunately I am quite bad at it. I like the idea of only being able to shoot to go up or shoot in front. it makes for some strategic gameplay.
Interested to see the future updates :)
Thank you for your feedback! The difficulty and level design is defenitely something I could have worked on more. I didn't plan on any updates for now but who knows :)
Very neat little game! Kinda reminiscent of DSiWare games, I really enjoyed it for what it is, and I think it could be really be good as a short 1-2 hours game with new mechanics, maybe different types of projectiles, etc..
Also, I think the game's physics are dependent on framerate? Maybe I was just imagining things, but the distance between the projectiles seemed to change randomly, so that's probably it.
Great work, hope you keep exploring this concept!
Thank you! Yeah I honestly had a lot more ideas for the game, gravity wells, fans that push you and also a bossfight but those were all optional and I stuck to my initial scope and will move on to new projects :) Oh, uhmm I'd have to look into the projectile randomness. The firerate is supposed to be constant but my guess is it's not taking deltatime into the calculation.