This is my first game outside of tutorial games, made in about 1 month of roughly 4 hours work per day. Simple mechanics, only two buttons to play and a great genre for learning Gamedev. Feedback is always appreciated. I'm not planning on updating the game and there are some issues present still and likely even more that I'm not aware of. I think the level design might be the weakest aspect which can make the game feel too difficult or unfair but I'm fairly happy with my pixelart and music :) Enjoy!

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Solid gameplay! Unfortunately I am quite bad at it. I like the idea of only being able to shoot to go up or shoot in front. it makes for some strategic gameplay.


Interested to see the future updates :)

Thank you for your feedback! The difficulty and level design is defenitely something I could have worked on more. I didn't plan on any updates for now but who knows :)

Very neat little game! Kinda reminiscent of DSiWare games, I really enjoyed it for what it is, and I think it could be really be good as a short 1-2 hours game with new mechanics, maybe different types of projectiles, etc..

Also, I think the game's physics are dependent on framerate? Maybe I was just imagining things, but the distance between the projectiles seemed to change randomly, so that's probably it. 

Great work, hope you keep exploring this concept!

Thank you! Yeah I honestly had a lot more ideas for the game, gravity wells, fans that push you and also a bossfight but those were all optional and I stuck to my initial scope and will move on to new projects :) Oh, uhmm I'd have to look into the projectile randomness. The firerate is supposed to be constant but my guess is it's not taking deltatime into the calculation.